BlogJS

Jesse Schokker

Founder & Engineer, GameDash

Building GameDash at Schokker IT — the game server control panel we always wished existed. Writes about infrastructure automation, the SDK and running game servers at scale.

20 articles

Guides

How to host a Rust server

A Rust server needs more room than a fresh install suggests, four ports rather than one, and a remote console that stopped working the way most guides still describe.

September 1, 2026·9 min read
Guides

How to host a Minecraft server

Choose your server software before you think about hardware. Swapping from vanilla to Paper does more for performance than doubling your memory.

August 31, 2026·8 min read
Guides

How to host a Valheim server

Valheim’s memory use is driven by how much your players have built, not how many of them there are. A long-running world will outgrow a server that was comfortable in week one.

August 28, 2026·7 min read
Guides

How to host an ARK: Survival Ascended server

Budget considerably more of everything than you expect. Most first attempts fail because the machine was sized like a normal game server.

August 25, 2026·8 min read
Guides

How to host a Project Zomboid server

Zomboid’s default memory allocation is small and it is set in a launch script, not in the game settings. If your server stutters after a few hours, this is almost certainly why.

August 22, 2026·7 min read
Guides

How to host a DayZ server

DayZ’s difficulty is not the server — it is the loot economy. The files that control what spawns, where, and how often are where nearly all of your configuration time will go.

August 19, 2026·8 min read
Guides

How to host a Counter-Strike 2 server

You need a Game Server Login Token from Steam before your server will be publicly visible. It is free, takes minutes, and is the step that stops most first attempts.

August 17, 2026·6 min read
Guides

How to host a 7 Days to Die server

The heaviest moment is world generation, not gameplay. A machine that handles a full server can still fail on first boot while generating a large random map.

August 13, 2026·7 min read
Guides

How to host a Conan Exiles server

Conan’s save is a database, and it grows continuously. Long-running servers need it looked after, or performance degrades in a way no amount of hardware fixes.

August 11, 2026·7 min read
Guides

How to host a Satisfactory server

Your factory is the system requirement. Satisfactory’s load has almost nothing to do with player count and everything to do with how many machines are running.

August 7, 2026·6 min read
Guides

How to host an Enshrouded server

Enshrouded is memory-hungry for the number of players it supports. The world is the load, not the people in it.

August 4, 2026·5 min read
Guides

How to host a V Rising server

V Rising splits its configuration across two separate files. Editing the wrong one is the most common reason a setting appears to do nothing.

August 1, 2026·6 min read
Guides

How to host a Garry’s Mod server

Most Garry’s Mod problems are missing content, not broken servers. Those checkerboard textures mean your players are missing game files the addon expects them to own.

July 28, 2026·6 min read
Guides

How to host a Terraria server

Decide first whether you want mods. Vanilla Terraria and tModLoader are different server applications, and switching later means starting the setup again.

July 22, 2026·5 min read
Guides

How to host a Factorio server

Factorio is exceptionally light to host and exceptionally strict about mods. Every player must have exactly the same mods at exactly the same versions.

July 17, 2026·6 min read
Guides

How to host a Don’t Starve Together server

A Don’t Starve Together world is normally two servers, not one. The surface and the caves run as separate processes, and missing this is why so many first attempts have no caves.

July 13, 2026·6 min read
Engineering

Writing your first SDK module

GameDash supports any application through its SDK. Here is how a module fits together — and how to bend the panel to your will.

July 8, 2026·8 min read
Guides

Migrating from Pterodactyl, TCAdmin or Multicraft

Switching panels is usually a weekend of downtime and angry tickets. GameDash is built to coexist with what you already run — in most cases without moving a single file.

June 30, 2026·6 min read
Product

Introducing GameDash

The game server control panel we always wished existed — self-hosted, automated, and built to scale from a single node to an entire fleet.

June 18, 2026·4 min read
Product

Keeping an eye on your fleet

Event-based monitoring, filesystem alerts and incident logging — how GameDash tells you something is wrong before your players do.

May 22, 2026·5 min read

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