Writing your first SDK module

Every officially supported application in GameDash is itself an SDK module. That means anything the built-in modules can do, yours can too — from custom console commands to entirely new applications.
A service, in code
A module describes how to install, configure and control an application. Here is a graceful shutdown, warning players before the server stops:
Kept compatible on purpose
The module system includes a compatibility layer, and a conformance test pins module registration across the catalog files so a module cannot be half-registered by a release. Install your own or community-made modules and update them from the web interface.
- Customize every part of GameDash through code
- Ship new applications without waiting on us
- Share modules with the community on GitHub
The fastest way to learn the shape of a module is to read one: every application GameDash ships is built the same way yours will be.
Building GameDash at Schokker IT — the game server control panel we always wished existed. Writes about infrastructure automation, the SDK and running game servers at scale.