Product news, migration guides and deep dives from the team building GameDash.
A Rust server needs more room than a fresh install suggests, four ports rather than one, and a remote console that stopped working the way most guides still describe.
Choose your server software before you think about hardware. Swapping from vanilla to Paper does more for performance than doubling your memory.
Valheim’s memory use is driven by how much your players have built, not how many of them there are. A long-running world will outgrow a server that was comfortable in week one.
Budget considerably more of everything than you expect. Most first attempts fail because the machine was sized like a normal game server.
Zomboid’s default memory allocation is small and it is set in a launch script, not in the game settings. If your server stutters after a few hours, this is almost certainly why.
DayZ’s difficulty is not the server — it is the loot economy. The files that control what spawns, where, and how often are where nearly all of your configuration time will go.
You need a Game Server Login Token from Steam before your server will be publicly visible. It is free, takes minutes, and is the step that stops most first attempts.
The heaviest moment is world generation, not gameplay. A machine that handles a full server can still fail on first boot while generating a large random map.
Conan’s save is a database, and it grows continuously. Long-running servers need it looked after, or performance degrades in a way no amount of hardware fixes.
Your factory is the system requirement. Satisfactory’s load has almost nothing to do with player count and everything to do with how many machines are running.
Enshrouded is memory-hungry for the number of players it supports. The world is the load, not the people in it.
V Rising splits its configuration across two separate files. Editing the wrong one is the most common reason a setting appears to do nothing.
Most Garry’s Mod problems are missing content, not broken servers. Those checkerboard textures mean your players are missing game files the addon expects them to own.
Decide first whether you want mods. Vanilla Terraria and tModLoader are different server applications, and switching later means starting the setup again.
Factorio is exceptionally light to host and exceptionally strict about mods. Every player must have exactly the same mods at exactly the same versions.
A Don’t Starve Together world is normally two servers, not one. The surface and the caves run as separate processes, and missing this is why so many first attempts have no caves.
GameDash supports any application through its SDK. Here is how a module fits together — and how to bend the panel to your will.
Switching panels is usually a weekend of downtime and angry tickets. GameDash is built to coexist with what you already run — in most cases without moving a single file.
The game server control panel we always wished existed — self-hosted, automated, and built to scale from a single node to an entire fleet.
Event-based monitoring, filesystem alerts and incident logging — how GameDash tells you something is wrong before your players do.
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