How to host a Conan Exiles server

Substantial disk and generous memory, both growing over a season. Every placed building piece on the map is a row in that database, and Conan players build enormously. A server that felt quick at launch can become sluggish months later purely through accumulation.
How to install it
- Provision generous disk first. Conan is large on install and grows steadily from there.
- Install Steam’s command-line tool, then the Conan Exiles dedicated server using an anonymous login.
- Start it once to generate its settings files and the database, then stop it.
- Set the server name, admin password and decay settings before anyone joins. Decay especially — retrofitting it onto a full map is unpleasant.
- Add mods last, and make sure your players load them in the same order the server does.
How to configure it
This catches people constantly. Your server name and the join password live in Engine.ini under [OnlineSubsystem]; the admin password and the gameplay rules live in ServerSettings.ini. Editing the wrong file is why a change appears to do nothing.
| Port | Protocol | What it carries |
|---|---|---|
| 7777 | UDP | Game traffic. |
| 7778 | UDP | The pinger. Without it your server looks unresponsive in the browser. |
| 27015 | UDP | Steam query — how the server gets listed at all. |
| 25575 | TCP | Remote console, if you want it. |
- The database is the server. Everything players have built is in it. A backup that misses it is not a backup.
- Decay settings are not optional on a long-running server. They are the difference between a map that stays playable and one that grinds to a halt.
- Edit with the server stopped. Conan rewrites its settings on shutdown, so live edits get discarded.
- Mod order is part of your configuration. Publish your list and order somewhere players can copy it.
Never cleaning up. Abandoned bases from players who left months ago are still fully simulated and still in the database. Turning decay off is the most common cause of a Conan server that "just got slow for no reason".
Written from experience running these servers. If something here no longer matches what you are seeing, tell us and we will recheck it.
Building GameDash at Schokker IT — the game server control panel we always wished existed. Writes about infrastructure automation, the SDK and running game servers at scale.