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How to host a V Rising server

JSJesse Schokker·August 1, 2026·6 min read
How to host a V Rising server
DemandModestOne of the friendlier survival games to host.
Ports2Game port, then the query port after it.
ConfigTwo filesHost settings and game settings are separate.
Key decisionCastle decayThe setting players care about most.

V Rising is comparatively modest to run, and a reasonable machine handles a full server without difficulty. Castles and their contents persist, so storage grows over a season, but not alarmingly.

How to install it

  1. Install Steam’s command-line tool, then the V Rising dedicated server using an anonymous login.
  2. Copy the example settings files into the save-data folder. The server reads your copies, not the examples, and skipping this leaves you editing files nothing loads.
  3. Set your server name and both ports — the game port and the query port immediately after it.
  4. Start it and check it appears in the in-game browser. If it runs but is invisible, the query port is the culprit.
steamcmd \
  +force_install_dir /home/vrising/server \
  +login anonymous \
  +app_update 1829350 validate \
  +quit

# Open UDP 9876 (game) and 9877 (query).

How to configure it

ServerHostSettings.jsonname, description, ports, slots, passwords
ServerGameSettings.jsonrates, PvP rules, castle decay
Edit your copies, not the templates

The files shipped under VRisingServer_Data/StreamingAssets/Settings are templates. Copy them into the persistent save-data folder and edit those — an update replaces the templates, and if that is where your settings live, they go with it.

ServerHostSettings.json
{
    "Name": "Your server name",
    "Description": "",
    "Port": 9876,
    "QueryPort": 9877,
    "MaxConnectedUsers": 40,
    "MaxConnectedAdmins": 4,
    "ListOnMasterServer": true,
    "AutoSaveCount": 20,
    "AutoSaveInterval": 120,
    "Password": "",
    "Secure": true
}
  • Two files, and this is the source of most confusion. Host settings are about the server; game settings are about the rules. Changing a rate in the wrong one does nothing at all.
  • Castle decay matters most to your players. Too aggressive and people lose bases on holiday; too generous and the map fills with abandoned castles.
  • Decide PvP or PvE before launch. In practice these are different servers, and switching mid-season loses players either way.
  • Some rules only apply to new content. Do not assume a change rewrites what already exists.
The mistake almost everyone makes

Changing game rules on a running world and expecting them to apply retroactively. If you intend to run a modified-rules server, decide the rules before players start building.

Written from experience running these servers. If something here no longer matches what you are seeing, tell us and we will recheck it.

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JS
Jesse SchokkerFounder & Engineer, GameDash

Building GameDash at Schokker IT — the game server control panel we always wished existed. Writes about infrastructure automation, the SDK and running game servers at scale.

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