How to host an ARK: Survival Ascended server

Memory is the binding constraint and it is substantial — enough that hosting Ascended on a small machine is not realistic. Disk is large as well, and it grows: the save file expands with every structure and tamed creature on the map. A busy server months into a season is a very different proposition from a fresh one.
How to install it
- Check your machine first. Ascended will not run in a small amount of memory, and finding that out after a long download is a wasted afternoon.
- Install Steam’s command-line tool and then the Ascended dedicated server, using an anonymous login.
- Expect a long download. This is one of the largest game servers in common use.
- Start it once and leave it alone. First boot takes a long time before the server appears anywhere. Do not restart it because nothing seems to be happening.
- Only then add mods, one at a time, restarting between each so you can tell which one broke things.
How to configure it
- Two files, and people constantly edit the wrong one. If a setting is not taking effect, it is very often in the other file.
- Set the admin password before you go public, not after. It is the only way to fix things in-game.
- Rates are your identity as a server. Harvest, taming and experience multipliers decide what kind of community you attract, more than any other choice.
- Edit with the server stopped. ARK rewrites these files on shutdown and will happily overwrite your changes.
- Clusters need a shared identifier and a transfer directory, set consistently on every server in the group.
Updating the game and the mods separately. When an update lands, your mods have not caught up yet, and a server that updates immediately will fail to start or will run without them. Hold the update until the mods you depend on have been updated too.
Worth knowing
- Save frequency is a trade. Saving often protects your players from losing progress; saving is also a noticeable pause on a large map.
- Back up before every update. ARK saves are large, and this is the game where people most regret skipping it.
Written from experience running these servers. If something here no longer matches what you are seeing, tell us and we will recheck it.
Building GameDash at Schokker IT — the game server control panel we always wished existed. Writes about infrastructure automation, the SDK and running game servers at scale.