If a game runs as a dedicated server process on a machine GameDash can reach, it can be run by GameDash. What it needs is a module.
Adding a game is mostly a matter of answering four questions in code:
Everything else — file access, resource limits, console, backups — the platform already does, because it is not game-specific.
A module declares the platforms it supports. Declare only what you have tested: the panel uses this to decide which nodes may host the game, and a module that claims Linux support it does not have will fail at instance creation rather than at install.
You can name a specific platform or use the linux shorthand to cover every supported
distribution.
Because the daemon abstracts the host, a module does not deal with the difference between Debian and Windows, or between running a process directly and running it in a container. It asks for a child process with an executable and arguments; the platform works out the rest.
That is the reason a module written once tends to work across the fleet.
Modules are the main way the platform grows, and one that covers a game we do not yet support is worth publishing. Community is the place to start that conversation.