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        <title>GameDash Blog</title>
        <link>https://gamedash.io/blog</link>
        <description>The #1 game server control panel - GameDash empowers hosts and communities to spend less time and money on managing their infrastructure and game servers, allowing them to focus on offering their customers and players a great experience.</description>
        <language>en-us</language>
        <lastBuildDate>Tue, 01 Sep 2026 00:00:00 GMT</lastBuildDate>
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            <title>How to host a Rust server</title>
            <link>https://gamedash.io/blog/how-to-host-a-rust-server</link>
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            <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>A Rust server needs more room than a fresh install suggests, four ports rather than one, and a remote console that stopped working the way most guides still describe.</description>
        </item>
        <item>
            <title>How to host a Minecraft server</title>
            <link>https://gamedash.io/blog/how-to-host-a-minecraft-server</link>
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            <pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Choose your server software before you think about hardware. Swapping from vanilla to Paper does more for performance than doubling your memory.</description>
        </item>
        <item>
            <title>How to host a Valheim server</title>
            <link>https://gamedash.io/blog/how-to-host-a-valheim-server</link>
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            <pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Valheim’s memory use is driven by how much your players have built, not how many of them there are. A long-running world will outgrow a server that was comfortable in week one.</description>
        </item>
        <item>
            <title>How to host an ARK: Survival Ascended server</title>
            <link>https://gamedash.io/blog/how-to-host-an-ark-survival-ascended-server</link>
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            <pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Budget considerably more of everything than you expect. Most first attempts fail because the machine was sized like a normal game server.</description>
        </item>
        <item>
            <title>How to host a Project Zomboid server</title>
            <link>https://gamedash.io/blog/how-to-host-a-project-zomboid-server</link>
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            <pubDate>Sat, 22 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Zomboid’s default memory allocation is small and it is set in a launch script, not in the game settings. If your server stutters after a few hours, this is almost certainly why.</description>
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        <item>
            <title>How to host a DayZ server</title>
            <link>https://gamedash.io/blog/how-to-host-a-dayz-server</link>
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            <pubDate>Wed, 19 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>DayZ’s difficulty is not the server — it is the loot economy. The files that control what spawns, where, and how often are where nearly all of your configuration time will go.</description>
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        <item>
            <title>How to host a Counter-Strike 2 server</title>
            <link>https://gamedash.io/blog/how-to-host-a-counter-strike-2-server</link>
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            <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>You need a Game Server Login Token from Steam before your server will be publicly visible. It is free, takes minutes, and is the step that stops most first attempts.</description>
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        <item>
            <title>How to host a 7 Days to Die server</title>
            <link>https://gamedash.io/blog/how-to-host-a-7-days-to-die-server</link>
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            <pubDate>Thu, 13 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>The heaviest moment is world generation, not gameplay. A machine that handles a full server can still fail on first boot while generating a large random map.</description>
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        <item>
            <title>How to host a Conan Exiles server</title>
            <link>https://gamedash.io/blog/how-to-host-a-conan-exiles-server</link>
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            <pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Conan’s save is a database, and it grows continuously. Long-running servers need it looked after, or performance degrades in a way no amount of hardware fixes.</description>
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            <title>How to host a Satisfactory server</title>
            <link>https://gamedash.io/blog/how-to-host-a-satisfactory-server</link>
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            <pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Your factory is the system requirement. Satisfactory’s load has almost nothing to do with player count and everything to do with how many machines are running.</description>
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            <title>How to host an Enshrouded server</title>
            <link>https://gamedash.io/blog/how-to-host-an-enshrouded-server</link>
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            <pubDate>Tue, 04 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Enshrouded is memory-hungry for the number of players it supports. The world is the load, not the people in it.</description>
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            <title>How to host a V Rising server</title>
            <link>https://gamedash.io/blog/how-to-host-a-v-rising-server</link>
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            <pubDate>Sat, 01 Aug 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>V Rising splits its configuration across two separate files. Editing the wrong one is the most common reason a setting appears to do nothing.</description>
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        <item>
            <title>How to host a Garry’s Mod server</title>
            <link>https://gamedash.io/blog/how-to-host-a-garrys-mod-server</link>
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            <pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Most Garry’s Mod problems are missing content, not broken servers. Those checkerboard textures mean your players are missing game files the addon expects them to own.</description>
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            <title>How to host a Terraria server</title>
            <link>https://gamedash.io/blog/how-to-host-a-terraria-server</link>
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            <pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Decide first whether you want mods. Vanilla Terraria and tModLoader are different server applications, and switching later means starting the setup again.</description>
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        <item>
            <title>How to host a Factorio server</title>
            <link>https://gamedash.io/blog/how-to-host-a-factorio-server</link>
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            <pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Factorio is exceptionally light to host and exceptionally strict about mods. Every player must have exactly the same mods at exactly the same versions.</description>
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        <item>
            <title>How to host a Don’t Starve Together server</title>
            <link>https://gamedash.io/blog/how-to-host-a-dont-starve-together-server</link>
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            <pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>A Don’t Starve Together world is normally two servers, not one. The surface and the caves run as separate processes, and missing this is why so many first attempts have no caves.</description>
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            <title>Writing your first SDK module</title>
            <link>https://gamedash.io/blog/first-sdk-module</link>
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            <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
            <category>Engineering</category>
            <description>GameDash supports any application through its SDK. Here is how a module fits together — and how to bend the panel to your will.</description>
        </item>
        <item>
            <title>Migrating from Pterodactyl, TCAdmin or Multicraft</title>
            <link>https://gamedash.io/blog/migrate-in-minutes</link>
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            <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
            <category>Guides</category>
            <description>Switching panels is usually a weekend of downtime and angry tickets. GameDash is built to coexist with what you already run — in most cases without moving a single file.</description>
        </item>
        <item>
            <title>Introducing GameDash</title>
            <link>https://gamedash.io/blog/introducing-gamedash</link>
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            <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
            <category>Product</category>
            <description>The game server control panel we always wished existed — self-hosted, automated, and built to scale from a single node to an entire fleet.</description>
        </item>
        <item>
            <title>Keeping an eye on your fleet</title>
            <link>https://gamedash.io/blog/monitoring-your-fleet</link>
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            <pubDate>Fri, 22 May 2026 00:00:00 GMT</pubDate>
            <category>Product</category>
            <description>Event-based monitoring, filesystem alerts and incident logging — how GameDash tells you something is wrong before your players do.</description>
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